![]() That’s why we’ve decided to take that path in order to make it more convenient for the players.Based on the internal statistics, we decided to rework Geomancer’s Passive Skill so that the new Effect worked like and not (without actually triggering this Mastery) since according to our data the majority of players used instead of. Normally, we put all bug fixes into the Release Notes after the release and do not include them in the Update Highlights. It happened due to our oversight, and we apologize for confusing you with this information. We totally understand there was a lot of confusion when Geomancer’s changes were found in the Rebalance section after the release went live, not in the Bug Fixes.That’s was the only reason why we were forced to rework the way his Passive Skill worked, namely, make it so that damage from his Passive no longer triggers certain Masteries (Warmaster, Giant Slayer).According to our crash reports and further investigation, these issues were caused by Geomancer’s Passive Skill. This decision was motivated by the detection of in-game crashes and freezes by our internal tool. First of all, we want to explain why we came to a decision to re-work Geomancer’s Passive Skill ].Hello, Raiders! Since we are seeing a lot of questions and worries regarding the recent changes in the way Geomancer works, we would like to elaborate on where we stand on this one right now.: Patch 4.70 Geomancer Passive Skill Controversy : Patch V4.60 Released : Patch V4.50 Complaints : 2X Void Event : Patch V4.50 Released : Ninja Promo Codes ![]()
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